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One fundamental problem in the design of autonomous mobile
cognitive systems is the perception of the environment. A basic
issue of mobile robotics is automatic map building of
environments. Digital 3D models of the environment are needed in
rescue and inspection robotics, facility management and
architecture. Autonomous mobile robots equipped with 3D laser
scanners are well suited for the gaging task [#!RAAS2003!#]. To
create realistic virtual realities from geometric models,
textures, i.e., photos of the environments, have to be acquired and
must be precisely mapped onto the scene. This mapping has to be
computed automatically from the 3D point cloud of the scanned
scene and the acquired photographs.
To compute the correct texture for a scanned scene, four steps
are necessary: First, the cameras are calibrated; second, a
meshing method generates a triangle mesh of the 3D data, and
third, the texture for every triangle is chosen and mapped.
Drawing to the screen is done by OPENGL. Finally and
fourth, global color corrections are made to remove the
systematic color and illumination differences between the
individual texture maps. After discussing the state of the art in
3D reconstruction and presenting the robot Kurt3D these four
steps are described in detail.
Next: State of the Art
Up: Automatic Reconstruction of Colored
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2004-04-16