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We have tested our 3D environment mapping system [4]
in the simulated AVZ building and in the USARSIM yellow arena as
provided by NIST. Fig 7 shows images of the arena
vs. simulated depth data. Fig. 9. presents the result
of an octree representation (top right) and a marching cubes
algorithm (bottom right) that extracts 3D meshes reliably from
the data points and vectorizes the data.
Figure 7:
Left: Rendered images from the AVZ building. Right: Simulated 3D scan.
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Figure 8:
Left: Unreal map of the AVZ building (top) and of
the yellow arena (bottom). Right: Corresponding marching cube
representation (top) and point cloud in a bird eyes view (bottom).
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Figure 9:
Marching cube mesh of the yellow arena
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Next: Conclusions
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Previous: Simulation Performance
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2006-05-29