The 3D scanner gages the environment by a tilt rotation, thus the scan
slices are ordered. Furthermore, in every scan slice the data is
ordered counterclockwise. So, a simple algorithm creates a triangle
mesh by connecting neighboring data points. A threshold for the side
length of a triangle is used to handle jump egdes, i.e., a
discontinuity on the surface. Larger meshes are created by connecting
the th neighbor, respectively.
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