As mentioned earlier, the strategy of ICP is to always use
closest points. To speed up computation, d-trees have been
proposed [3].
D-trees are a generalization of
binary search trees. Every node represents a partition of a point
set to the two successor nodes. For searching points we use
optimized, approximate
d-tree. The idea behind this is to
return as an approximate nearest neighbor the closest point in
the bucket region where the query point lies. This value is
determined from the depth-first search, thus expensive
ball-within-bounds tests and backtracking are not used. Here,
optimization means to choose the split axis during construction
perpendicular to the longest axis to minimize the amount of
backtracking.
A forest of d-trees is used to search the point
correspondences. For every color, i.e., semantic label, a separate
search
d-tree is created. The algorithm computes point
correspondences according to the color. E.g., points belonging to
the wall are paired with wall points of previous 3D
scans. Fig.
shows the point correspondences
in case of semantic based matching (top) in comparison with
normal closest point matching (bottom). The points at the change
of colors are paired differently. Fig.
shows
extracted slices of the
d-trees for the colors red and yellow.
Using semantic information helps to identify the correct correspondences, thus the number of ICP iterations for reaching a minimum is reduced. In addition, maximizing the number of correct point pairs guides the ICP algorithm to the correct (local) minimum leading to a more robost algorithm.
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